Name: M.O.X.
Age: -
Nationality: Tyria - Tarnished Coast
Profession: Dervish |
Description: Mox was an experiment of Oola's, that had apparently 'failed'- his dual-core system allowed him to override his base programming and make his own decisions, which didn't sit well with the Asuran inventor. But rather than scrapping him and starting over, Oola allowed Mox to travel and work with Vekk and Ogden, as the golem insisted it was important he do so. As it turns out, this was a wise decision on her part.
Mox is a very skilled fighter and, as his personality continues to develop through the story, shows that he is rather snarky and something of a smart-aleck. |
Skills:
Aura of Thorns: All nearby foes are Crippled for 7 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes begin Bleeding for 13 seconds. (5E, 10R)
Faithful Intervention: If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 126 Health. (5E, 2A, 20R)
Intimidating Aura: For 60 seconds, you have +88 max Health and take 8 less damage from foes with less Health than you. (10E, ¾A, 20R)
Eremite's Attack: If it hits, this attack deals +8 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +8 damage and strike all adjacent foes. (5E, 6R)
Radiant Scythe: This attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits. (6Ad)
Victorious Sweep: If this attack hits, you deal +21 damage. If target foe has less Health than you, you gain 70 Health. (5E, 4R)
Mystic Twister: Deals 50 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 50 cold damage. (5Ad, 1A, 8R)
Onslaught: For 13 seconds, you attack, move, and gain adrenaline 25% faster. (10E, 10R)
Irresistible Sweep: Deal +13 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +13 additional damage. (5E, 6R)
Mystic Corruption: All adjacent foes suffer from Disease for 2 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease. (10E, 10R)
Mystic Sweep: If this attack hits, you deal +10 damage. If you are enchanted, this attack deals an additional +10 damage. (5E, 1A, 6R)
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