Full Name: Alaric Michael Namir
Alias/Nickname:
Date of Birth (Age): Gazif 12 9841 (Jan. 5, 1960) (50)
Sex: m
Race/Ethnicity: Etzal
Height: 5'9"
Weight: 187 lbs
Hair Color: black
Eye Color: blue-gray
Skin Color: white
Markings?: silver stripes |
Sexual Orientation: straight
Marital Status: widowed
Mate?: Edana Namir (deceased)
Children?: Kiera Namir and Kethe Namir
Father: deceased
Mother: Anitri Namir
Siblings?: sisters Cait, Tarya and Oana |
Likes:
Hates:
Dreams:
Fears:
Habits:
Friends:
Enemies/Rivals:
Personality: became very withdrawn after his wife died. |
Hobbies:
Languages: Etzalan, English
Element: Water
Magics: Hydromancy
Occupation:
Class: Mage
Weapons: spellcasting staff
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| History: He lost his mate when she was still pregnant with the twins. She had been very ill, and died shortly after giving birth. He still hasn't really gotten over that loss |
Combat Skills:
Conjure Frost: For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5-17 cold damage.
Frigid Armor: For 10-22 seconds, you have +10-34 armor against physical damage and cannot be set on fire.
Glowing Ice: Target foe is struck for 5-41 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
Ice Spear: Send out an Ice Spear, striking target foe for 10-58 cold damage if it hits. Ice Spear has half the normal spell range.
Ice Spikes: Target and adjacent foes are struck for 20-68 cold damage and move 66% slower for 2-5 seconds.
Icy Shackles: For 1-8 seconds, target foe's movement is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
Shard Storm: Send out an ice shard that strikes target foe for 10-70 cold damage if it hits and causes target foe to move 66% slower for 2-5 seconds.
Shatterstone: Target foe is struck for 25-85 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25-85 cold damage.
Ward Against Harm: Create a Ward Against Harm at this location. For 8-18 seconds, non-spirit allies in this area have 12-50 armor against fire damage and 12-22 armor against other damage.
Water Attunement: For 36-55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.) |
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