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Full Name: Alaric Michael Namir
Alias/Nickname:
Date of Birth (Age): Gazif 12 9841 (Jan. 5, 1960) (50)
Sex: m
Race/Ethnicity: Etzal
Height: 5'9"
Weight: 187 lbs
Hair Color: black
Eye Color: blue-gray
Skin Color: white
Markings?: silver stripes
Sexual Orientation: straight
Marital Status: widowed
Mate?: Edana Namir (deceased)
Children?: Kiera Namir and Kethe Namir
Father: deceased
Mother: Anitri Namir
Siblings?: sisters Cait, Tarya and Oana
Likes:
Hates:
Dreams:
Fears:
Habits:
Friends:
Enemies/Rivals:
Personality: became very withdrawn after his wife died.
Hobbies:
Languages: Etzalan, English
Element: Water
Magics: Hydromancy
Occupation:
Class: Mage
Weapons: spellcasting staff
History: He lost his mate when she was still pregnant with the twins. She had been very ill, and died shortly after giving birth. He still hasn't really gotten over that loss
Combat Skills:
Conjure Frost: For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5-17 cold damage.
Frigid Armor: For 10-22 seconds, you have +10-34 armor against physical damage and cannot be set on fire.
Glowing Ice: Target foe is struck for 5-41 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
Ice Spear: Send out an Ice Spear, striking target foe for 10-58 cold damage if it hits. Ice Spear has half the normal spell range.
Ice Spikes: Target and adjacent foes are struck for 20-68 cold damage and move 66% slower for 2-5 seconds.
Icy Shackles: For 1-8 seconds, target foe's movement is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
Shard Storm: Send out an ice shard that strikes target foe for 10-70 cold damage if it hits and causes target foe to move 66% slower for 2-5 seconds.
Shatterstone: Target foe is struck for 25-85 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25-85 cold damage.
Ward Against Harm: Create a Ward Against Harm at this location. For 8-18 seconds, non-spirit allies in this area have 12-50 armor against fire damage and 12-22 armor against other damage.
Water Attunement: For 36-55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.)
Other Skills: